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Archive for the ‘Augmented Reality’ Category

  • Aug
  • 10

Could Augmented Reality Be the Future of Online Fashion?

Zugara_AR_ApplicationAt the beginning of this year, when outlining our digital predictions for 2011, we expected that brands would move from employing augmented reality for pure entertainment and explore ways in which it could be used to deliver genuine utility for their customers. Online fashion retailer Banana Flame has done just that, with the help of a web application created by Zugara.

The concept of augmented reality is simple – taking real world images, usually viewed via a webcam or mobile phone camera, and adding a ‘layer’ of computer-generated information to ‘augment’ the reality. In practical terms, AR software works by ‘recognising’ something in the real world – usually a symbol the consumer is instructed to hold up in front of their webcam or phone. This recognition activates the computer-generated data, usually images, and renders them as part of the ‘real’ image.

To date, AR has been used primarily to entertain and to position brands as innovative and cutting edge. With a few notable exceptions, little has been done to demonstrate that the technology has a commercial future But Zugara’s application takes a large step in the right direction.

Whilst browsing items on the Banana Flame website, visitors see a ‘Got a webcam? See how it looks’ button. Clicking this button downloads the application which starts up the visitor’s webcam.

The visitor then sees the item – be it a top, a jacket or a dress - superimposed over their image on the webcam. If they step back 4-5 ft from their computer, the application picks up their body position and automatically positions and re-sizes the garment as appropriate. Controls activated by waving hands over virtual buttons onscreen allow the user to re-size the garment or move it up or down to fit their outline and to take pictures which they can share with their friends on social networking sites.

The 3 tests of any augmented reality application are convenience, context and utility – does it require the minimum effort to use, is the reality being enhanced relevant and does it provide genuine utility?  I think Zugara’s application ticks all 3 boxes.

The application was fast to download, although once downloaded it wasn’t without it’s idiosyncracies. It clearly uses the eyes to identify the position of the visitor, so those wearing glasses have to remove them (although glasses can be replaced once the application has ‘found’ you so you can actually see the garment in situ) and some of the ‘virtual buttons’ were difficult to operate. Also, the better quality of the webcam, the more visitors are going to get out of the experience – my grainy version made if difficult to envisage exactly what the clothes were going to look like on me.

The likely benefit for Banana Flame is online buzz – there’s no doubt the application is exceptionally clever and fun to use – and perhaps less sales but less returns too, as the application allows users to make a more informed choice about what they order.

Clearly, this is no substitute for visiting a store and trying clothes on for real, but if augmented reality is going to ‘catch on’ in the fashion world, it’s applications like Zugara’s that are going to lead the way.

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By: Carla Burgess

  • Jan
  • 13

5 Digital Predictions for 2011

Deals of the Day from Groupon

Deals of the Day from Groupon

2010 was a busy year for launches – Facebook’s Open Social Graph, Twitter advertising, the iPad etc.  We think 2011 will be the year of consolidation of those launches.

So, as the beginning of a new year is a time for predictions, we thought we’d share with you our 5 ‘digital trends to watch’ for the coming 12 months.

1. Online Ad Spending Will Continue to Grow Strongly

Brands are really starting to see the value of behavioural marketing techniques like re-targeting – in many cases returns on investment are being realised that are superior to search. And for premium and luxury brands, where more money has been spent on enticing the prospects in the first place, and more reward is promised if the visitor converts, the technique makes even more sense.

But 2010 also saw online display grow as a branding medium. As more customers spend more of their time online, so brands follow them.  As research shows that good online advertising can improve awareness and brand sentiment, we expect online display spend to grow strongly over the next 12 months.

2. More People Will Check Out the Check In

The pioneers of location ‘check-ins’, such as FourSquare, remain niche. Facebook has the scale to make ‘check-ins’ a mainstream activity. We think we’ll see some significant steps on this road in 2011.

Smartphone sales continue to grow at a phenomenal rate and Facebook is the king of the mobile web. Now that ‘Deals’ has launched, allowing retailers to offer rewards for check-ins to their locations, it would only seem to be a matter to time before ‘checking-in’ becomes an everyday past time.

3. Will Publishers Master The iPad?

Hailed by some as the saviour of the publishing industry, nirvana has yet to arrive for publishers that have launched publications on this device. In fact, after a promising start, downloads started to fall away towards the end of the year.

One reason sited is that publishers still haven’t mastered how to render their publications in an impactful, engaging and interactive way on the device. It may be that many aren’t prepared to make the required level of investment until the iPad reaches a critical mass in the market. However, sales of the iPad alone are forecast to increase 5 fold over the next 12 months, and that’s without the plethora of other tablet devices poised to launch.

Potentially, the iPad offers an ideal environment for premium and luxury advertisers – premium, personal and high impact – but until the right vehicles are in place to exploit this potential, we’d advise advertisers to adopt a watching brief.

4. Augmented Reality Will Migrate from Novelty to Utility

Augmented reality has dropped out of the headlines in recent months. At first, a plethora of brands and publishers took it in turns to run augmented reality campaigns because it was new, newsworthy and fun for their customers.  But then many adopted a ‘been there, done that’ mentality, ready to move onto the next fad.

Augmented reality has potential for luxury brands – the ability for customers to virtually try on goods before they order online, or try on other colours or styles in a range that aren’t available in-store.

Although we don’t think the ‘new-ness’ and ability for the technology to excite customers has worn off yet, we expect brands to focus more on how AR can generate genuine utility for them and their customers in 2011.

5.  Social Shopping’s Phenomenal Growth Will Continue

Groupon’s subscriber base is 25 times bigger now than it was at the end of 2009. It now has 50m subscribers, with revenues reported to be around $800m.

The site works by offering a deals email to subscribers every day. For the deal to be activated, a certain number of people have to request it – hence users are incentivised to share a deal they like with their friends. Subscribers - who are mostly young, educated and female - sign up to their town’s Groupon service, so the audience is always geographically relevant but as Groupon gathers more data on its subscribers, the service is only going to get more sophisticated in terms of its targeting.

Advertisers need to be prepared to offer big discounts, but they’ll be rewarded with volume sales if the price is right. It’s an excellent way for small businesses or businesses new to a locality to showcase themselves and hopefully to pick up repeat business from their Groupon-sourced customers.

It’s no wonder that Google offered £4bn for the company, and that Groupon was prepared to turn it down.

 

 

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By: Carla Burgess

  • Jul
  • 7

Is Augmented Reality The Future of Luxury?

Tissot's AR Application

Tissot's AR Application

Imagine yourself standing in front of an ‘intelligent’ mirror trying on virtual clothess, changing colours and styles with a flick of your wrist. Or viewing 3 dimensional art within the pages of a magazine without having to visit the gallery.

This may sound like tomorrow’s world but much of it is available today, via an emerging technology known as augmented reality.

The concept of augmented reality is simple – taking real world images, usually viewed via a webcam or mobile phone camera, and adding a ‘layer’ of computer-generated information to ‘augment’ the reality. In practical terms, AR software works by ‘recognising’ an image or symbol in whatever the consumer is instructed to hold up in front of their webcam or phone. This recognition activates the computer-generated data, usually images, and renders them as part of the ‘real’ image.

Until 12 months ago, augmented reality was something that appeared in science fiction movies like Terminator only but recently a whole raft of brands have been using it to stand out from the crowd.

For example last Christmas, Hugo Boss launched a ‘Blackjack’ promotion to drive footfall to their store. Owners of a ‘Blackjack’ game card, distributed via Shortlist and Stylist, could visit Hugo Boss’ store in Sloane Square and use their game card to trigger video of catwalk shows via a webcam in the store window and to play a game of virtual BlackJack instore to win up to £250 of Hugo Boss gift vouchers.

The media has also got in on the act with both Wallpaper and Grazia releasing augmented reality editions were bands play, catwalk shows take place and 2 dimensional pictures of art become 3D all within the pages of the magazine.

Although there is no doubt such campaigns have practical outputs – in Hugo Boss’ case, driving footfall to their stores – it’s clear that their main aim is to entertain and make these brands look cool and cutting edge. However, some brands are using the technology to deliver genuine utility to customers.

For example, Lego has built AR into some of its products’ packaging so customers can hold the box up in front of a webcam and see the components being put together to form a toy.  Cisco is developing an ‘interactive mirror’ where customers will be able to try on garments virtually, moving from one garment to the next with a flick of the wrist.

However the most interesting practical usage of augmented reality was the recent application developed by Holition for Tissot Watches. The software allowed users to try on Tissot’s watches, and view the 3D representation of the watch actually on their wrist through their webcam or via an installation in Selfridges shop window.

Holition is a joint venture between 3D imagery company Inition and the UK jeweller Holts Lapidary and the jewellery, accessories and beauty industry would appear to be the most natural fit for this technology. Viewing you face, wrist, ears, neck or feet via webcam or phone camera is much easier than trying to view your whole body.

The key criteria for success in augmented reality going forward will be convenience, context and utility.

Convenience will only come from software convergence and hardware penetration and processing power. For example, most phones do not have the capacity to handle AR at present, not everyone has web cams, and any use which requires users to download an application rather than use software already embedded in their phone or webcam will be marginalised to the fringes.

Context is key because the delivery of AR has to make sense against the backdrop of reality that it is augmenting. For example, viewing a 3D watch on your own wrist or virtual cosmetics on your own face is valuable context.  Watching a fashion show against the backdrop of a magazine is debateable context as the reality offers little to the experience. In this case, the mobile web is surely a much better medium.

Utility is important because the unexpectedness of this technology will soon evaporate. Once it ceases to be ‘cool’ companies will have to think much harder about how they can deploy it to make their customers’ lives easier and better.

Even in these early days, luxury brands should apply these 3 tests rigorously before dipping their toes into the AR waters.  AR is still relatively unknown to users and brands with innovation and ‘cutting edge-ness’ at their heart can still generate consumer buzz and enhance perceptions of their brand by using it. But already, the PR value is limited unless brands can come up with something genuinely different. And unless the convenience test is passed, the audience size will not justify the investment.

Genuine utility within the luxury industry will come from delivering convenience to time poor  customers who have less patience for amusing frivolities. Hence, allowing customers to try on goods virtually in their own homes or offices to narrow options prior to a store visit, or to increase conversion and reduce returns via an online store, would appear to deliver the required utility. As would allowing customers to try on virtual items not available in store at the time of their visit, but in the privacy of the shop rather than standing out in the street.  Watching a virtual band play against the backdrop of one of your shopping bags, however, although undoubtedly entertaining, is not the sort of AR investment you should be considering.

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By: Graham Painter